Lobotomy Corporation is a 2D management-type game created by an indie studio in Korea called Project Moon. In Lobotomy Corporation, the player is hired by the Lobotomy Corporation to manage employees who harvest energy from supernatural entities. The player must hire employees who work with these entities pleasing them so they create more energy. However, if these entities are dissatisfied with the work they will breach containment and run around the facility killing your employees and forcing you to restart the day. As each day goes by the player learns more about the department heads of Lobotomy Corporation who are AIs. The player will then be assigned missions from these department heads which will allow upgrades to the facility such as more healing in the central rooms as well as more real-time information about the entities that will add in re-containing them. Later on, the player gets introduced to ordeals which is a type of event that occurs after a certain amount of work done to entities. These ordeals have enemies that appear throughout the facility that will try and kill employees.
As the player progresses through the game they can use the energy they gain from specific entities to buy EGO armor and weapons which give employees a different type of damage as well as more damage. There are four types of damage red, white, black, and pale. Pale does a percentage of max health, Black does both white and red damage, White does sanity damage, and red does physical damage. Using these different damage types the player can more effectively contain and defeat entities and ordeals.
After playing the game for about five hours I would rate this game a 9/10, as I find myself enjoying this game even though normally I would not be inclined to play management-type games. The story of the game is intriguing and I hope to uncover more and perhaps even play the sequel when I finish. I also tended to enjoy the breaches and ordeals the most as they tested my employees’ strengths and weaknesses.